Bruce Wyman has a lengthy history in the museum field including time at Second Story Interactive Studios, six years as the CIO / Director of Technology at the Denver Art Museum, Nearlife (an MIT media-lab startup), and New England Aquarium. Bruce has spent much of the last two and a half decades doing museum work focusing on both museum and technology strategy and implementation, exhibit design, content development, user experience and interface design, special technology projects, and Internet development. He has consulted for a diverse range of museums both in content and scale, constantly pushing for innovation and excellent user experience throughout the field. Uniquely, Bruce also directs exhibit design and experience, developing content and unusual uses of technology ranging from interactive rooms, vision sensing systems, building custom circuitry, experience with RFID and bluetooth, as well as building multitouch tables from scratch. This broad background of experience in a variety of disciplines gives Wyman a unique perspective on both the capabilities and future of the museum field.
Recent consulting clients include the Colgate University Museums, Munson Williams Proctor Art Institute, Perot Science Museum, Gulf of Maine Research Institute, Chrysler Museum of Art, Canadian Museum for Human Rights, Children’s Museum of Indianapolis, Nasher Museum of Art at Duke University, The Rhode Island School of Design Museum, Thomas Jefferson Foundation / Monticello, The Charles Hosmer Morse Museum of American Art, Museum of Contemporary Art Chicago, Monterey Bay Aquarium, Great Lakes Science Center, Cooper-Hewitt National Design Museum, Clemson University, High Museum of Art, Royal Alberta Museum, Cultural Data Project, Art Institute of Chicago, Dallas Museum of Art, Balboa Park Online Collaborative, Minneapolis Institute of Arts, and Tate UK.
Selected Professional Experience
2018 – Present Museum Operations
2012 – Present USD Design | MACH Consulting
2010 – 2012 Second Story Interactive Studios
2004 – 2010 Denver Art Museum
2000 – 2004 Nearlife
1990 – 2000 New England Aquarium
Canadian Museum for Human Rights
Part of the core team opening the $351M museum in Winnipeg, Manitoba. Scope of work included oversight of media and software development, technology construction, AV integration, audio engineering, equipment review and selection, universal access design,and experience review with selected media partners and developers. Co-developed a comprehensive Institutional Integrated Analytics approach for the museum post-opening. This included a deep review of existing data collection sources across the organization, analysis of their capabilities, and development of future analytics and evaluation plans based upon the strategic and tactical needs of the organization.
Gulf of Maine Research Institute
Oversaw the redesign of LabVenture!, a multi-hour interactive science experience visited by 75% of the 5th and 6th grade students in Maine. Due to open in 2018, the ongoing concept and development work imagines hands-on science activities using tangible interfaces, multi-touch collaborative enviroments, and new forms of data literacy.
Conceived and worked closely with the senior administration to reinvent the Dallas Museum of Art’s membership program around an experience intended to incentivize engagement amongst visitors. Initial concept worked through details of feasibility, process, software review, and overall user experience. Continued with project oversight, staff training, and technical review through to launch in Mid-January, 2013
Eiteljorg Museum of American Indians and Western Art
Led the design of a new orientation gallery for the Eiteljorg along with counterpart interactive installations to appear in the permanent galleries. An important part of the new gallery was a focus on space and the introductory pathway of visitors while creating a series of experiences that will help lead to a new visitor demographic for the museum.
Denver Art Museum
For a $140M expansion of the museum, approximately doubling the size of the museum, responsible for designing, developing, and installing a variety of technology-based interpretive exhibit components, overseeing the entire technology and network infrastructure, and working with a wide variety of outside contractors on a tight timeline and budget.